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Post by Darin on Sept 8, 2015 15:31:14 GMT -5
Going to post the mods with installing instructions for them shortly.
Also, I've decided we'll be using a simplistic d20 system pretty similar to Pathfinder/DnD. I'll post the full information on that fairly soon.
Finally I need people to post confirming they will be participating (Duncan, if you want to be part of this I'll buy you Minecraft so no worries).
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Post by Varangian on Sept 8, 2015 15:35:43 GMT -5
Yes!
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Post by Darin on Sept 12, 2015 11:43:04 GMT -5
So some bad news. There is no up to date dice mod that will work for what we need. There is one or two that I found but they are to impractical for what we need. Now, if anyone could perhaps make a simple mod for Minecraft that add's in the ability to do "/roll dx+y" type stuff that'd be awesome! But assuming no mod will be available, we'll be using something else. I'll let you know once I figure out a solution, but rest assured there will be one!
In other news, I'm FINALLY gonna post the mechanics for how we'll do character stats etc.
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Post by Gadric on Sept 12, 2015 12:41:31 GMT -5
Isn't it easier for you to do the rolls, Darin? Like in person, speaking of dice, I have a few of my own now as well
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Post by Darin on Sept 12, 2015 19:09:45 GMT -5
All praise be to Varangian! He has found a really good dice rolling mod that works! YAY! I'm currently typing up how the mechanics will work, so I'll post them later tonight. Should be having the first session sometime this month!
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Post by Darin on Sept 14, 2015 22:39:20 GMT -5
Mechanics: You have the standard six attributes of: StrengthDexterityConstitutionIntelligenceWisdomCharismaNext there is: DefenseMeleeRangedHere's a picture of how it will be managed in Minecraft: Each book is an attribute, and the stack of compass' to the right of it is the score. The helmet = defense, sword = melee, bow = ranged. Traits will be kept track of most likely separately, but I'm not sure. There may be one or two skills that I end up adding, but most bonuses to rolls will be from traits that each correspond to an attribute, but are situational.
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Post by Darin on Sept 16, 2015 11:54:15 GMT -5
Mods: Forge: ClickyFor this, you need to download the "Recommended" version for Minecraft 1.8 (which is Forge 11.14.3.1450). It's an installer and should be pretty straight forward. Now once you have run the installer, when you launched your Minecraft launcher, you go to your "Profile" selection, where there should be your Minecraft account name. You can select a different one called "Forge" which will launch Forge rather then Minecraft. NPC Mod: ClickyDice Roller Mod: ClickyFor both of these mods, you'll download a Executable Jar File. To install them go your start's search function, and search for %appdata% where you'll find a folder called Roaming. Inside the Roaming folder you should see .minecraft. Once inside .minecraft you'll find a folder called "mods" copy both of the files you downloaded from the NPC and Dice Roller mods, into there. Then you launch Forge (as mentioned above) and it'll load the mods. Once in Forge Minecraft, there's some buttons to check out your mods, you can easily just check and make sure both of the mods are being detected. On a side note there are three default mods installed that are part of Forge, just so no one freaks out. I'm also going to be uploading some character skins for people to install as well (for NPC's) but that's not finished yet. On the subject of Skins, I recommended everyone finds a skin you're happy with for your character or make your own (there's a couple free websites that have in-browser skin makers).
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Post by Varangian on Sept 16, 2015 12:18:53 GMT -5
I already installed my own character skin! (From Skindex)
Also did all of the mods.
Now only question is... when?
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Post by Darin on Sept 16, 2015 12:43:03 GMT -5
Well still got a decent bit of building to finish up, then I need to contact everyone who's gonna participate about their characters then we've just got to set a date.
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Post by Otttiger on Sept 16, 2015 20:16:14 GMT -5
Really looking forward to this
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Post by Darin on Sept 23, 2015 11:48:30 GMT -5
Lore: The Order It has been one hundred years since the orders founding. Thirty years since they ended the third Iek war, taking the Iek's under their protection. Since then, the order has been increasing it's strength and influence, maintaining an uneasy peace between the kingdoms of Troiwen and Astelion.
The order is marginally religious, maintaining the broad view that all religions (with the exceptions of those that practice sacrifice), are simply the many and varied ways of serving the creators. Their largest religious role is in pushing the view that nature must be simultaneously subdued but also maintained and protected. This has lead to the order being at the forefront of scientific advancement and research, as it is their duty to gain a fuller understanding of nature, so that they may better understand how it should be maintained. The order has many operations aiming to preserve a wide range of natural habitats. This whole philosophy of preservation is what leads them to maintain peace when ever possible, as war is incredibly destructive to nature. However, when war does come, the order is at the forefront of military technology. The idea is that by being the strongest, they may end a conflict quickly, minimizing it's effects. In addition they hold strongly to the belief that science is one of the greatest pursuits of mortals, as it is the study of the natural world. A deeper and richer understanding of how nature, in all areas, works, provides a better picture of the creators but also the ability to better work in conjunction with nature rather then against it. Redstone technology is seen as a great endeavor to harness the power of nature for the good of the world and all it's occupants.
The orders symbol is that of a compass. It symbolically represents the philosophy that their mission of protecting/harnessing the natural world around them, encompasses the whole of creation, as does the authority of the creators over all their creation.
The order views magic with some suspicion. While they do not openly seek to prohibit the practice of magic, and some agents even use magic, it is commonly seen as very dangerous. Magic is inherently unnatural. It bends and distorts the natural order, and thus not as noble/beneficial as science. However the only form of magic they openly resist is that of necromancy.
The order is very powerful, though they lack the numbers to openly resist any of the four kingdoms, they do offer protection for many independent towns and villages. They are generally respected, or feared, depending on who you ask.
The Orders Headquarters: Edit: Forgot to post this before: The order has three basic "levels" of membership: Knights, you have to be a knight to progress up the ranks within the order. Becoming a knight doesn't require noble blood, but there are a lot of requirements and thus becoming a knight is a long and difficult process. Layman = A layman is a member of the order who is pretty much a normal member, but they aren't allowed some of the benefits of being a knight, but also don't have as many duties as the knights. Auxiliary Members = Are pretty much everything else that works for the order. Scientists, researchers, even many clergy fall under this category.
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Post by Darin on Sept 24, 2015 11:20:15 GMT -5
Lore: The Iek (pronounced eye-eck, who are the Minecraft NPC's/squidward) The Iek were once a might empire, prior to the First Iek war in which the majority of their wealth and power was lost. However it would take two more wars against them before their empire would cease to exist and they would be nothing more then a series of scattered villages.
The Iek are a weak race, relying on their power construct, the famed Iek Golems, to protect them and smite their enemies. During the third Iek war however, human wizards developed magic strong enough to render the mighty golems vulnerable to the average human weapons, something that had never before been achieved. With their golems defeated, the Iek had no other means to carry on the war, and were almost exterminated by the Troiwen army and the Wizard Academy. However the order intervened, promising protection to any and all Iek settlements left. Almost all accepted, and those that didn't were obliterated. That marked the end of the third Iek war and the Iek as a unified power.
The Iek's are now severely limited due to the terms set at the end of the war. They are only allowed their smallest of golems as protectors, and may not build walled settlements. Due to these harsh limitations, the Iek's would long have been bled dry by bandits, without the protection of the order. Over the years the Iek have begun to rely more and more on the order for aid.
The order has very recently confirmed a policy which allows Iek's to join the order as Auxiliary members. This has been met with some hostility, particularly by human settlements under the orders protection, as there are still many limitations on members of such joining the order.
An Iek Village with some golems:
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Post by Darin on Sept 30, 2015 14:46:41 GMT -5
OK so only four lore posts to go: Pigmen Ednermen The three kingdoms Magic
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Post by Darin on Oct 13, 2015 9:50:08 GMT -5
I'll be finishing the lore posts this week. Also, the sessions for this will most likely be starting at around 8 pm EST, so keep that in mind while you're signing up. Now that's not set in stone, but it's very likely to be around that time.
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