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Post by Darin on May 11, 2015 15:00:52 GMT -5
No problem! Stars Without Number is pretty versatile, and has the added bonus of using the d20 system, so it'll feel fairly similar to Pathfinder in some ways. And the combat and skills systems are both really simple and easy to learn. Overall a really great system IMO. Also has a lot of stuff to help when GMing, like actual mechanics on how to help set up and run the world you're creating.
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Post by William on May 17, 2015 20:01:24 GMT -5
So I didn't know where else to post this, so here it is.
Ok, so for my campaign I'm reworking the Combat system and I've come up with an idea for a "real-time" system. Basically, at the beginning of the turn (notice, it doesn't say your turn), each player chooses a standard action or a movement action. Then once all the actions are decided, they will be performed simultaneously. I'm still working out the kinks of it, but I think I can make it a system that'll work very well.
What do you guys think? I think it'll be good for my campaign, since its with guns and all that.
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Post by Darin on May 17, 2015 21:24:55 GMT -5
Would be very interesting to test! Certainly give it a try!
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Post by William on May 18, 2015 2:42:18 GMT -5
Well, I was going to create my own character sheet on Roll20, but it seems you have to pay 10 dollars a month for that feature. I may end up using Pathfinder, but I'm going to look around for others.
The reason for this is I'm also changing how armor works. You will have armor for each body part. Players will aim for a body part and if it is a successful hit, a dice will be rolled to see if the armor is penetrated. However, Pathfinder has NO option for clothing, only the inventory, so I don't think that'll be good.
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Post by William on May 18, 2015 2:51:34 GMT -5
This is what I have so far. Not done in the slightest.
Attributes : Strength : Dexterity : Constitution : Intelligence : Wisdom : Charisma :
Out of Combat : The days will be divided into six separate phases, Early Morning(12am-4am), Morning(4am-8am), Late Morning(8am-12pm), Afternoon(12pm-4pm), Evening(4pm-8pm), Night(8pm-12am). Each player, if separated, will have five minutes to do their action in each phase before moving on to the next player and ending the current phase for the character. If together, then the phase will be completed and will move on to the next phase. Each phase will be halted if combat or dialogue is initiated.
In Combat : While in combat, a player can choose to do a standard action or a movement action. Once all players make their choices, all actions (including the AI's) will be performed. If an enemy is moving and a player is moving in the same direction, if they meet, they can attack during that same turn (called a charge).
In between turns, players and AI may have the following states: Stationary : The character wasn't moving in the previous turn or stopped moving in the previous turn. Moving : The character was moving in the previous turn and is continuing to move. -3 to enemy attack rolls targeting the character. In Cover : The character is behind an object that provides cover. The character cannot be targeted unless exposed. Once exposed in cover, -5 to enemy ranged attack rolls targeting the character. Upon declaring an attack, characters will aim for a body part, either Head, Torso, or Legs. Head : -5 to attack rolls, +5 damage if successful. Torso : No bonus or negative effect. Legs : -3 to attack rolls, crippled if successful.
Attack Rolls : For now, the same as pathfinder. Armor : Armor will affect if a character receives damage or not. Each weapon/ammo will specify what die needs to be rolled for penetration and each armor will specify what number needs to be rolled for the armor to be penetrated. Once an armor is penetrated, it becomes damage, and each penetration roll gets +3.
I still need to work on movement (# of spaces one can move), basic needs (hunger, thirst, temperature), etc. The reason for the latter is it will be vital to find enough food, drink, and your temperature to be regulated.
It may sound more complicated than it looks, but I promise it won't be.
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Post by Darin on May 18, 2015 10:08:15 GMT -5
A couple character sheets to check out, Dark Heresy (it has armor system like you described). However it won't match up with most of the other stuff.Edit: Actually William, Pathfinder will work. Under "Items" there's a tab above "Inventory" that says "Worn Magic Equipment", and it has Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Ring (1 and 2), Shoulders, and Wrist. Would that cover everything?
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Post by William on May 25, 2015 9:02:51 GMT -5
A couple character sheets to check out, Dark Heresy (it has armor system like you described). However it won't match up with most of the other stuff.Edit: Actually William, Pathfinder will work. Under "Items" there's a tab above "Inventory" that says "Worn Magic Equipment", and it has Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Ring (1 and 2), Shoulders, and Wrist. Would that cover everything? Oh that would work! Thanks!
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Post by William on May 25, 2015 10:09:32 GMT -5
Ok, so another problem. I did a lot of research to see if it was feasible if mankind would've keep lever-action rifles, still used black-powder as a propellant, and if trench warfare was avoidable for my time period. The reason for this is I want it to be as realistic as possible. So here are my findings.
Lever-Action Rifles The main issues with using lever-action rifles for military purposes are mainly for two reasons: the difficulty with which it is to fire rounds repeatedly from a lever-action from a prone position and the fact that most use a tubular magazine (which means pointed rounds cause explosions in the magazine). The latter can be fix, and has been in real life, with the use of a box magazine. The former however, can't really be fixed, but I'm thinking of way.
The pro of using a lever-action rifle to a bolt action rifle in a military situation is that the lever-action rifle has a faster rate of fire.
Additionally, I have actually found out that some repeating rifles were used in WWI. The Winchester Model 1895 was used by the Russian army. All in all, it is possible.
Blackpowder From my research, this isn't possible. Smokeless Gunpowder (as Americans call it), is more powerful, less loud, cleaner, and produces a lot less smoke (obviously). I wanted it to produce smoke, though, but for the other three reasons I can't use Blackpowder. Officers in the Napoleonic Wars often complained about having issues communicating to soldiers because of the loudness and smoke produced by blackpowder. Additionally, blackpowder cannot be used for weapons that use movable parts, because it produces a lot of physical material that would gunk up the movable parts.
For this, though, I can make a new substance that produces that "Hollywood smoke effect" (the blue smoke) and that should be good.
Trench Warfare Directly from Wikipedia, "Trench warfare occurred when a revolution in firepower was not matched by similar advances in mobility, resulting in a grueling form of warfare in which the defender held the advantage." So basically, if I made lever-actions the primary weapon, tench warfare probably would still be the way to fight.
So where this leaves me is basically in the same era of WW1 (except years earlier) with Trench Warfare and Lever-Action Military rifles that produce a considerable amount of bluish smoke when fired. Is that interesting for you guys or not?
Its not going to be on Earth, mind you, but my own planet that I'm creating. And there may be magic in the final product, but at least for the very first test session, there won't be.
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Post by Darin on May 25, 2015 12:42:18 GMT -5
Lever-Action RiflesFrom the sounds of it you got this one worked out! BlackpowderWell two things, firstly, I believe they did still use smokeless powder in some more modern-ish rifles (Martini Henry is one I know of, but it was a single shot, and didn't have a magazine), so it would be possible for lever action rifles to use blackpowder, they would just need to be cleaned very often, and it could be interesting to have a mechanic where the more advanced rifles have a chance of misfiring due to build up from the blackpowder. As to why blackpowder is still used, you could simply say that smokeless (or nitro), powder has simply not be invented. Perhaps the required ingredients are not as common on this world as on earth? Also, you could come up with some sort of oil mixture that is used to break down the build up left by the blackpowder. Sort of like how they'd poor water on the barrel of early machine guns to prevent overheating. So maybe while loading a new magazine, soldiers apply some liquid/oil that helps prevent build up? Trench WarfareTwo ideas: Firstly, I'd suggest doing some research into the Boar war. I think it would be a almost perfect match for what you're going for, and trench warfare wasn't used that much in it (it was used some, but mostly in/around towns, so it was really just siege warfare). Also, trench warfare of WWI wasn't only because of lack of mobility. The first 4-6 months of the war were all about fast movements on a massive scale. The reason trench warfare got started was because once the allies started pushing back the German gains, the Germans began to dig in to keep the ground they'd captured. And once one side dug in, the other side had no choice but to do the same or be at a massive disadvantage and lose the war. Secondly, because this is a fictional world, you could come up with an explanation as to why trench warfare isn't practical. Maybe the soil is either to hard or to soft? In Africa and the Middle East trench warfare never really happened because you cant really dig trenches in sand. Or perhaps the world has a high level of tectonic activity, making things like trenches and dugouts really dangerous and prone to collapse. Or if you do include magic, maybe that somehow negates trench warfare? I mean, some form of magical teleportation would make trenches almost completely useless. Just my feed back! Hope it helps. Edit: One last thing about trench warfare, it was pretty much unique to Europe. And when you look at the geography it makes sense. To illustrate my point, lets say a war had been fought in north America during the time of WW1. Do you think trench warfare would have been employed? Possibly, but it would have been REALLY hard to construct trench lines along a massive group of land like North America. Europe is small enough that it was possible for the Central Powers to construct a trench line running from Switzerland to the north sea. But imagine having to run trenches in the US. Where would they end? The main reason trenches worked in Europe was they literally went from coast to coast (or rather neutral power to cost). Just another tid bit I thought of.
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Post by William on May 26, 2015 10:14:59 GMT -5
Thanks for the reply Its helped a lot :3
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Post by Darin on May 26, 2015 11:47:38 GMT -5
Glad to help!
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Post by Darin on Jun 4, 2015 12:38:02 GMT -5
Since the session this Friday is canceled, I am planning on testing out the infantry combat for my system. If anyone is interested in joining you are more then welcome! Feedback is vital for these kinds of things. If anyone does show up, I'll also be open to help with the skill system, or rather just coming up with what skills are needed. I'm currently working on a list but it probably won't have everything and also might have some stuff that's not needed, so again, feedback is always awesome.
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Post by Varangian on Jun 4, 2015 14:13:32 GMT -5
I can come. Turns out I can join Roll20 with my tablet! Just tell me the time here.
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Post by Darin on Aug 17, 2015 10:51:00 GMT -5
This isn't exactly Pathfinder related, but oh well. So I've got a couple ideas for some settings/systems but I'm not sure which one I want to go with. Since these are more then likely going to be used with/for you guys, I figured I should find out what you guys (ie anyone who's interested) think and which one's strike your interest. So here's the ideas I've got so far: Alternate History Sci-fi/Fantasy Gangster Noir: Long name I know. So as the name says, it's set in alternate history america during the 1930's. Players have to deal with (either for or against) mobsters, criminals, corrupt cops, so on and so forth. It has some technology that is more advanced then what the 1930's actually had, and there are also some elements of psychic powers, genetic manipulation, and possibly some magic. Think like Bioshock meets The Untouchables (or any other iconic gangster film set in the 1930's) Post-Apocalyptic Water World-ish: Set quite a while after a nuclear apocalypse, humanity has survived by living on artificially made islands, all the mainland being to radioactive to survive on. However, a long time later, humans have begun to travel and explore the mainland, searching and scavenging for anything left behind. Has an element of water world in that there's lots of boats and almost all travel is done by water. Low Key Exploration/Research/Colonization Sci-fi or Fantasy: This would be a RP heavy one, with most likely very little fighting, but action derived from other things. It would sort of be like a "survival" game from the standpoint of, you'd be fairly isolated and left to your own devices. I have an idea for it being either Sci-fi or Fantasy, so which ever one is preferable to you. Anyway, if any of these strikes your interest, please post letting me know. If you have any questions about any of them, feel free to ask!
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Post by Gadric on Aug 17, 2015 11:07:59 GMT -5
I like the first idea, although I have no idea what america was like in the 1930's. =)
It would be pretty cool to be in a sci-fi/fantasy setting and I'd love to see what you can cook up with it.
Second idea, I don't know why, but I hate water-worlds in every game ever. So this idea I'm not interested in, sorry :x
Third idea, this sounds like it could be a lot of fun as well, having your own colony on a strange planet (if I'm interpretting this right) and looking out for one another in harsh conditions seems like it could be a lot of fun.
To sum it all up: Yes to the first idea, no the second and yes to the third. With the third striking me as the most fun to try out.
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